[WarpCast] Path finder source code for game developers - 9/25/99




         Warpstock 99 - Atlanta, October 16-17, 1999
         Two fun filled days of OS/2 and YOU!
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Source: Jan M. Danielsson (os2@telia.com)
Moderator: Christopher B. Wright (wrightc@dtcweb.com)
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I have written an A* (a shortest path 
algorithm) implementation in C which can 
useful for beginner game programmers and 
curious people. You'll find it in the 
development-section from:
http://w1.246.telia.com/~u24602843/

(note: the A* implementation is based on 
Amit J. Patels A* in simblob)





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